Sony Genome

I worked In long-term partnership with Sony’s Design Center and their global central design team, to co-design and visualize UI/UX concepts for future product. This also included Design/Compositing  on Sony’s common UX, “Genome” seen below. These later found their place to the Playstation 4.

I also worked on the original concepts, design exploration and use cases for the Sony PlayStation 4 UI and UX which can’t be shown here for obvious reasons.

The organic shapes were created by my colleague Ed Janne in Houdini using Cloth. I did the coloring and composition in After Effects along with some of the animation and movements in Houdini.

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